Template

Main Page >> Template


DO NOT SAVE OVER THIS PAGE

Players are encouraged to open up editing on this page (click on the paper & pencil icon beside the red x above) and then copy/paste the template below into the Description section of their PC profile and simply fill in their own information. If you have any questions, feel free to ask. A few notes on the template:

  • If an item is not in all caps, odds are it should remain in the statblock.
  • The # symbol and ITEMS IN CAPS are intended to be replaced (exceptions – “HP” & “AC”). Normal capitalization should be used (See Tolis-Va and Morthos for finished products).
  • Parentheses should stay in the statblock, though often the text within them should be replaced.
  • Items in {squiggly brackets} are possible choices for the ITEMS immediately preceding them. Once selected, the brackets and everything in them should be removed from the block.
  • If a particular item does not apply to your character or one of the powers, remove the item (most of these conditional lines are marked with “IF ANY” or something similar). You should only list untrained skills to which racial bonuses apply. Every other untrained skill is just an ability check + 1/2 level.

Alternatively, you can create your power blocks using this nifty tool.


CHARACTER NAME
Level # CLASS (ROLE)
SIZE ORIGIN TYPE (SUBTYPE)

Initiative +#; Passive Senses Perception #, Insight #; SPECIAL VISION IF ANY
HP #; Bloodied #
Resistance # TYPE IF ANY
Healing Surge #; Surges Per Day #
AC #; Fortitude #, Reflex #, Will #
Speed #; Action Points 1

Alignment ALIGNMENT; Languages LANGUAGES KNOWN
Skills SKILLNAME #, (UNTRAINED SKILLNAME, IF MODIFIED FROM ABILITY CHECK) #
Feats FEAT NAME (FEAT SHORTHAND DESCRIPTION)
Str # ( #) Dex # ( #) Wis # (+ #)
Con # ( #) Int # ( #) Cha # (+ #)
Possessions LIST WEAPONS, ARMOR, AND EQUIPMENT HERE

Racial Traits TRAIT NAME (TRAIT SHORTHAND DESCRIPTION)
Class Features FEATURE NAME (FEATURE SHORTHAND DESCRIPTION)

Basic Attacks

MELEE WEAPON (standard; at-will) ✦ Weapon # vs. AC; 1[W] # {Strength modifier, if any} damage.
RANGED WEAPON (standard; at-will) ✦ Weapon Ranged #/#; # vs. AC; 1[W] # {Dexterity modifier, if any} damage.

Power Descriptions

At-Will POWERS {Disciplines, Evocations, Exploits, Hexes, Prayers, Spells}

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
At-WillKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Encounter POWERS {Disciplines, Evocations, Exploits, Hexes, Prayers, Spells}

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
EncounterKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Daily POWERS {Disciplines, Evocations, Exploits, Hexes, Prayers, Spells}

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
DailyKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Magic Items

ITEM NAME Level #
CATEGORY: {armor, weapon, implement, clothing, ring, wondrous item, potion} SUBCATEGORY
Enhancement: IF ANY
Critical: IF ANY
Property: IF ANY
Power (FREQUENCY {At-Will, Encounter, Daily, Healing Surge, Consumable} ✦ KEYWORDS IF ANY): ACTION TYPE {Standard, Move, Minor, Immediate}
Special: IF ANY

Current XP: # (Through Session #)
Next Level: #

Template

The Dark zero