Scion of Orcus


Clad in scale armor, Kalarel makes a formidable figure. Despite his pale flesh and gaunt cheeks, he moves with strength and vitality. His eyes are glazed with fanaticism.

Kalarel, Scion of Orcus
Level 8 Elite Controller (XP 700)
Medium natural humanoid (human)

Initiative +5; Senses Perception +9
HP 186; Bloodied 93
AC 22; Fortitude 21, Reflex 19, Will 24
Saving Throws +2
Speed 5
Action Points 2

Rod of Ruin (standard; at will) * Weapon
+14 vs. AC; 2d6+5 damage plus ongoing 5 necrotic damage (save ends).

Decaying Ray (standard; at will) * Necrotic
Ranged 10; +12 vs. Fortitude; 1d6+5 necrotic damage, and the target is weakened (save ends).
Weakened Attacks deal half damage.

Touch of Ruin (minor; recharge 4 5 6) * Necrotic
Kalarel must have combat advantage against the target; +12 vs. Fortitude; target gains only half the value of healing done to it until the end of Kalarel’s next turn.

Call of the Grave (minor; recharge 4 5 6) * Necrotic
Ranged 5 (affects creatures with ongoing necrotic damage only); +12 vs. Fortitude; the target is immobilized until the end of Kalarel’s next turn.

Unlife to Life (standard; encounter) * Healing
Close burst 5; undead allies heal 5 hp and can shift 3 as an immediate action.

Alignment Evil; Languages Common, Draconic, Goblin
Skills Religion +12
Str 21(+5/+9) Dex 12(+1/+5) Wis 21(+5/+9)
Con 21(+5/+9) Int 10(+0/+4) Cha 12(+1/+5)



The Dark zero