Battleaxe Wielding Goblin Tough
This burly, battle-scarred goblin carries a notched battleaxe. A tattoo of a skeletal ram’s head marks his face. He wears a wolf fur cloak and a chain shirt.
Level 3 Elite Brute (XP 300)
Small natural humanoid (goblin)
Initiative +2; Senses Perception +4; low-light vision
HP 106; Bloodied 53
AC 18; Fortitude 18, Reflex 16, Will 17
Saving Throws +2; Action Point 1
Battleaxe (standard; at will) ✦ Weapon
+8 vs. AC; 1d8+4 damage.
Dual Axe (standard; when Irontooth doesn’t move on his turn; at will)
Make a basic melee attack against two adjacent creatures.
Goblin Tactics (immediate reaction, when missed by a melee attack; at will): Irontooth can shift 1 square.
Blood Crazed (while bloodied) ✦ Healing
While bloodied, Irontooth gains +1d10 damage and loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5 hp.
Alignment Evil; Languages Common, Goblin, Draconic
Str 18(+5) Dex 14(+3) Wis 16(+4)
Con 13(+2) Int 8(+0) Cha 12(+2)
Irontooth was a goblin marauder that had moved into the Winterhaven region some months before the party arrived. He took control of a band of kobolds and set them to work robbing travelers on the Old King’s Road. He was slain in combat by Balasar in the kobolds’ waterfall cave on March 22nd, Current Year 103.