Feh Adaka Merope

Introspective and deep, Feh is concerned with matters of enlightenment and awareness beyond the mortal coil and constantly seeks challenges that will bring him to the heart of entropy.

Description:

Feh Adaka Merope
Level 10 Monk (Striker)
Medium natural humanoid (githzerai)

Current HP: 68
Current HS: ?
Action Points: ?
Benefit Points: ?

Initiative: +13; Passive Senses: Perception/Insight 24
HP: 68; Bloodied: 34
Healing Surge: 17; Surges Per Day: 7
Resistance: 10 force, 5 necrotic, 5 poison
AC: 27; Fortitude: 18, Reflex: 24, Will: 22
Saves: +6 daze / stun, +2 dominate
Speed: 6

Alignment: Unaligned; Languages: Common, Deep Speech
Skills: Acrobatics 18, Athletics +12, Insight +14, Perception +14, Stealth +16
Feats:
L1: Courageous Example (make save, next ally w/in 5 to make save before start of next turn gets +4 bonus)

L2: Acolyte of the Veil (Stealth training; shadow step)
L4: Focused Mind (
4 feat bonus to saves against dazing effects and stunning effects)
L6: Unarmored Agility (2 feat bonus to AC when wearing Cloth or less)
L8: Melee Training (Dexterity)
L10: Skill Power (prescient defense lvl 10)
Str 10 (
0/5) Dex 22 (6/11) Wis 18 (4/9)
Con 11 (
0/5) Int 10 (0/5) Cha 8 (-1/4)
Possessions: +2 final sleep ki focus, +2 cloth armor of resistance (necrotic), iron armbands of power, gloves of piercing, viper belt, potion of healing, fire beetle potion, brooch of shielding, belt pouch (x3), flint and steel, pitons (x10), bedroll, tent, everburning torch, ID papers (with portrait), footpads, ID papers (without portrait), crowbar, climber’s kit, waterskin (x2), travel papers, torch (x4), adventurer’s kit

Racial Traits: Skill Bonuses (Acrobatics, Athletics), Danger Sense (2 Initiative), Defended Mind (2 racial bonus to saving throws vs. daze, dominate, or stun effects), Iron Mind_, Shifting Fortunes (When you use your second wind, you can shift 3 squares as a free action)
Class Features: Centered Breath (_centered flurry of blows
, Mental Equilibrium: 1 Fortitude), Unarmed Combatant (monk unarmed strike: +3 proficiency, off-hand property, 1d8 damage), Unarmored Defense (2 defense when wearing cloth armor or less with no shield)

Basic Attacks

Monk Unarmed Strike w/ Ki Focus: (standard; at-will) ✦ Weapon +16 vs. AC; 1d8 + 10 (18 + 2d12 on crit) damage.

Power Descriptions

At-Will Disciplines

 Centered Flurry of Blows Monk Feature 
At-WillPsionic
Free Action (Special) Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Effect: The target takes 6 (2 + Wisdom modifier) damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
Special: You can use this power only once per round.

 Crane’s Wings Monk Attack 1 
 [Attack Tech] 
At-WillFull Discipline, Implement, Psionic
Standard Action Melee touch
Target: One creature
Attack: +13 vs. Fortitude
Hit: 1d10 + 10 damage, and you push the target 1 square.
 [Move Tech] 
At-WillFull Discipline, Psionic
Move Action Personal
Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn’t limited by your speed.

 Five Storms Monk Attack 1 
 [Attack Tech] 
At-WillFull Discipline, Implement, Psionic
Standard Action Close burst 1
Target: Each enemy you can see in burst
Attack: +13 vs. Reflex
Hit: 1d8 + 8 damage.
 [Move Tech] 
At-WillFull Discipline, Psionic
Move Action Personal
Effect: You shift 2 squares.

 Spider Technique Monk Utility 10 
At-WillPsionic
Move Action Personal
Effect: You climb your speed. During this movement, you can move across overhanging surfaces, like ceilings, but you fall if you end your turn on such a surface.

Encounter Disciplines (attack)

 Open the Gate of Battle Monk Attack 1 
 [Attack Tech] 
EncounterFull Discipline, Implement, Psionic
Standard Action Melee touch
Target: One creatue
Attack: +13 vs. Reflex
Hit: 2d10 + 10 damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack.
 [Move Tech] 
EncounterFull Discipline, Psionic
Move Action Personal
Effect: You move your speed + 2. During this movement, you don’t provoke opportunity attacks from the first enemy you move away from.

 Twin Thunders Monk Attack 3 
 [Attack Tech] 
EncounterFull Discipline, Implement, Psionic, Thunder
Standard Action Melee touch
Target: One creatue
Attack: +13 vs. Fortitude
Hit: 2d10 + 10 thunder damage, and a single enemy adjacent to the target takes 1d10 thunder damage.
 [Move Tech] 
EncounterFull Discipline, Psionic
Move Action Personal
Effect: Choose one enemy adjacent to you and move your speed + 2. During this movement, you don’t provoke opportunity attacks from that enemy.

 Grasping Tide   Monk Attack 7
 [Move Tech] 
EncounterFull Discipline, Implement, Psionic
Standard Action Melee touch
Target: One creatue
Attack: +13 vs. Reflex
Hit: 2d6 + 10 damage, and the target is dazed until the end of your next turn.
 [Move Tech] 
EncounterFull Discipline, Psionic
Move Action Personal
Effect: You move your speed + 2. During this movement, you don’t provoke opportunity attacks from prone enemies.

Encounter Disciplines (utility)

Iron Mind Gitzerai Racial Power
Encounter
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +2 bonus to all defenses until the end of your next turn.

 Grasp the Wind Monk Utility 2 
EncounterPsionic
Immediate Interrupt Personal
Trigger: You are pulled, pushed, or slid
Effect: Instead of being affected by the forced movement, you shift the number of squares it would have moved you.

 Guided Shot Perception Utility 6 
Encounter
Immediate Interrupt Close burst 10
Trigger: An ally within 10 squares of you misses with an attack against AC
Target: Triggering ally in burst
Effect: The target’s attack is made against Reflex instead of AC.

 Prescient Defense Insight Utility 10 
Encounter
Immediate Interrupt Personal
Trigger: You are hit by a creature
Effect: You gain a +2 power bonus to all defenses against the attack.
Prerequisite: You must be trained in Insight.

Encounter Disciplines (features)

 Shadow Step Assassin Feature 
EncounterShadow, Teleportation
Move Action Personal
Requirement: You must be adjacent to a creature.
Effect: You teleport 3 squares to a square adjacent to a different creature.

 Second Wind PC Feature 
EncounterHealing
Standard Action Personal
Effect: Spend a healing surge and regain 17 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Daily Disciplines

 Masterful Spiral Monk Attack 1 
DailyForce, Implement, Psionic, Stance
Standard Action Close burst 2
Target: Each enemy in burst
Attack: +13 vs. Reflex
Hit: 3d8 + 8 force damage.
Miss: Half damage.
Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.

 One Hundred Leaves Monk Attack 5 
DailyImplement, Psionic
Standard Action Close blast 3
Target: Each creature in blast
Attack: +13 vs. Reflex
Hit: 3d8 + 8 damage, and you push the target 2 squares.
Miss: Half damage, and you push the target 1 square.
Effect: Until the end of your next turn, you can target one additional creature in range with your flurry of blows power.

 Crane Dance Monk Attack 5 
DailyImplement, Psionic
Standard Action Melee touch
Target: One, two, three, or four creatures
Attack: +13 vs. Reflex
Hit: 2d8 + 10 damage, and you knock the target prone.
Miss: Half damage.
Effect: You shift 2 squares after each attack.

Magic Items

 +2 Final Sleep Ki Focus Level 8 
Implement (Ki Focus)
Enhancement: +2 hit rolls and damage rolls
Critical: +2d12 damage
Property: Whenever you reduce an enemy to 0 hit points or fewer, you can shift 1 square as a free action.

 +2 Cloth Armor of Resistance (Necrotic) Level 7 
Armor: Cloth
Enhancement: +2 AC
Property: Gain resist 5 necrotic.

 Iron Armbands of Power Level 6 
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.

 Gloves of Piercing Level 3 
Item Slot: Hands
Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.

 Viper Belt Level 4 
Item Slot: Waist
Property: Gain resist 5 poison.
Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw.

 Brooch of Shielding +2 Level 8 
Item Slot: Neck
Property: Gain resist 10 force.
Power (Daily): Immediate Interrupt. Use this power when you are hit by an area, close, or ranged attack. Gain resist to all damage equal to the brooch’s resist force value against the attack.

Current XP: 21,273 (Through Session 32)
Next Level: 26,000

Bio:

Strange and virile this world is.

The step of one sets into play order from stagnation while the steps of many sow chaos. Absolute leadership, forced or coerced, subjugates will in deference to purpose but cannot easily be stifled from nurturing its own deception. Where rule is applied by want or need the wanton take solace in disobedience. Minds wander aimlessly through freedom in bliss then rage in direction at the onset of restriction. Dichotomy breeds singularity in the presence of force and waste from autonomy.

The gith duality is conflict given rise from the misapplication of unity where suffering was traded for the option of bliss. How then does one arrive at the doorstep of freedom then without fear of diversion into deltas of delusion? Unity in purpose, having perhaps the greatest potential for value in the face of reality, seems to hold no discernable criteria of freedom.

There must then be truth in the sanctity of oppression, a purpose in slavery that cannot easily be dismissed by morality.

The plight of gith owes much to its own success. Without the loss of masters there would be no war among us and in so breaking from their traditions it is our fate we have sealed. From order give me chaos and I will show you the error or your intentions. An act perpetrated in good faith is not without sin, nor should it be without retribution. Why then should we not denounce by force and with great incredulity the founding principles of our people?

Discipline.

Where the free are lacking the ruled can provide insight. It is not enough to have options in life when there is the opportunity to fail. Lack of complacence sought earnestly can supplement the guidance that ownership provides, if done with the zeal of the religious. Yet again, the action inexplicably desired is ripe with lessons dismissed by those of self aggrandizing purpose. Looking at religion as a whole it is obvious to see the fallacy of its implementation. Subjugating the self for the greater good, being led by the unseen, being taught by an instrument known to contain falsehood is in and of itself without merit. Yet from this haze of destructive influence the spawn of prophecies is born; the action by which meaningful enlightenment might be obtained.

Believe with fervor in the good that can come from disbelief and the acceptance of that which is known to be ill and you approach the path that can lead to a truth greater than righteousness.

A path tread often by the unaware and equally as often deviated from without knowledge. It is likely the preeminent failing of consciousness, to be upon the path of greatest purpose and to deviate thence for lack of perspective onto the varied roads of desire.

If I were to guess at but a sliver of truth it would be this:

Give the object of desire to none you hold dear and hazard instead to force upon your enemies every object and whim they profess to seek. Grow in strife as your adversaries wither under duress of their possessions and you will find the opening through which a soul can be experienced.

Feh Adaka Merope

The Dark Bresil