This dragonborn warrior wears plate armor over his brown-scaled form and carries a heavy shield. A longsword is sheathed at his hip and the hafts of three javelins stick up over his shoulder, where a backpack is slung. A holy symbol of Bahamut hangs around his neck.
Level 1 Paladin (Defender)
Medium natural humanoid (dragonborn)
Initiative +0; Senses Perception +1
HP 27; Bloodied 13
Healing Surge 7; Surges Per Day 11
AC 20; Fortitude 14, Reflex 12, Will 13
Action Points 1
Alignment Lawful Good; Languages Common, Draconic
Skills Endurance +2, Heal +6, Intimidate +10, Religion +5
Feats Healing Hands
Str 18(+4) Dex 10(+0) Wis 13(+1)
Con 12(+1) Int 11(+0) Cha 16(+0)
Racial Traits Dragonborn Fury, Draconic Heritage, Dragon Breath
Class Features Channel Divinity, Divine Challenge, Lay on Hands
Longsword (standard; at will) ✦ Weapon +7 vs. AC; 1d8+4 damage.
Javelin (standard; at will) ✦ Weapon Ranged 10/20; +6 vs. AC; 1d6+4 damage.
Divine Challenge (minor; at will) ✦ Radiant
Close burst 5; One creature in burst; Varek marks the target. If the creature was already marked, his mark supersedes the previous one. The target remains marked until he uses this power against another target, or if he fails to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a -2 penalty to attack rolls and takes radiant damage if it makes an attack that doesn’t include Varek as a target. The target takes this damage only once per turn.
On Varek’s turn, he must engage the target he challenged or challenge a different target. To engage the target, he must either attack it or end his turn adjacent to it. If none of these events occurs by the end of his turn, the marked condition ends and he can’t use Divine Challenge on his next turn.
Varek can use Divine Challenge once per turn.
Holy Strike (standard; at will) ✦ Weapon (melee)
+7 vs. AC; 1d8+4 radiant damage. If Varek marked the target, he gains a +1 bonus to the damage roll.
Lay on Hands (minor; at will [special]) ✦ Divine, Healing
Varek can use this power once per day (uses per day based on Wisdom modifier).
Varek spends a healing surge but regains no hit points. Instead the target touched regains hit points as if it had spent a healing surge. Varek must have at least one healing surge remaining to use this power.
Valiant Strike (standard; at will) ✦ Weapon (melee)
+7, +1 per enemy adjacent to Varek vs. AC; 1d8+4 damage.
Channel Divinity: Divine Strength (minor; encounter; personal) ✦ Radiant
Varek applies his Strength modifier (+4) as extra damage on his next attack this turn.
Radiant Smite (standard; encounter) ✦ Weapon (melee)
+7 vs. AC; 2d8+4 radiant damage.
Dragon Breath (minor; encounter) ✦ Lightning
Close blast 3; All creatures in area; +4 vs. Reflex; 1d6+1 damage.
Paladin’s Judgment (standard; daily) ✦ Weapon (melee)
+7 vs. AC; 3d8+4 damage, and one ally within 5 squares of Varek can spend a healing surge.
Miss: One ally within 5 squares of Varek can spend a healing surge.