Eladrin War-Wizard in search of his lost twin sister.


Etholin Immerial
Level 4 Wizard (Controller)
Medium fey humanoid (eladrin)

Initiative +7; Senses Perception 14, Insight 17; Low-light vision
HP 33; Bloodied 14
Healing Surge 8; Surges Per Day 7
AC 16; Fortitude 13, Reflex 16, Will 16
Saving Throws +5 vs. Charm
Speed 6; Action Points 1

Alignment Good; Languages Common, Elven
Skills Arcana +13, History +13, Insight +7, Diplomacy +9; Stealth +10
Feats Astral Fire (+1 damage to all fire / radiant damage), Jack of all Trades (Gain a +2 to all untrained skill checks), Quick Draw (You can draw an object/weapon from a sheath/pouch and use it in the same action, also gain a +2 feat bonus to initiative), Ritual Casting (Access to and ability to perform Rituals)
Str 10 (+0/+2) Dex 16 (+3/+5) Wis 10 (+0/+2)
Con 12 (+1/+3) Int 19 (+4/+6) Cha 14 (+2/+4)
Possessions Cloth Armor (Eladrin Robes), Ashwood Wand, Longsword, Backpack/Belt & Pouch, Bedroll, Rations x10 Days, Silk Rope, Waterskin, Holy Symbol of Corellon, Lute, +1 Orb of Sanguinary Repercussions, 235 gold, 18 silver

Racial Traits Eladrin Education, Trance (Instead of sleep, only needs 4 hours meditation during which he is fully aware of surroundings), Weapon Proficiency (Longsword)
Class Features Arcane Implement Mastery [Wand of Accuracy] (As a free action once per encounter you can add a +3 bonus to a single attack roll with the Implement keyword); Spellbook (128 page book containing all Daily and Utility Spells as well as Rituals)

Basic Attacks

Longsword (standard; at-will) ✦ Weapon +5 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Weapon Ranged 20; +6 vs. Ref; 2d4+4 damage.

Power Descriptions

At-Will Spells

Magic Missile Wizard Attack 1
At-WillArcane, Force, Implement
Standard Ranged 20
Target: One creature
Attack: +6 vs. Reflex
Hit: 2d4+4 force damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Scorching Burst Wizard Attack 1
At-WillArcane, Fire, Implement
Standard Ranged Burst 1 within 10
Target: Each Creature in Burst
Attack: +6 vs. Reflex
Hit: 1d6+5 fire damage to each creature in burst.

Ghost Sound Wizard Cantrip 1
At-WillArcane, Illusion
Standard Ranged 10
Target: One object or unoccupied square
Effect: Cause a sound as quiet as a whisper or as a yelling or fighting creature to emmit from the designated position, can mimic sounds or whisper.

Light Wizard Cantrip 1
Minor Ranged 5
Target: One object or unoccupied square
Effect: Cause one square or object to emmit light in a four square radius for 5 minutes.
Special: Can only have one Light active at a time.

Mage Hand Wizard Cantrip 1
At-WillArcane, Conjuration
Minor Ranged 5
Effect: Conjure a spectral floating hand that can pickup, move or manipulate any object under 20 lbs. Can use a move action to move the hand, and minor action to transfer an object from your hand to it. As a free action the hand can drop what it is holding.
Duration: Can be sustained indefinitely.
Special: Only one hand can be in existence at a time.

Prestidigitation Wizard Cantrip 1
Standard Ranged 2
Effect: Can accomplish minor effects such as: Move 1 lb object; create harmless sensory affect; color, clean or soil and object for 1 hour; instantly ignite or snuff a candle, lamp or small campfire; chill, warm or flavor 1 lb of nonliving matter for 1 hour; make a small mark or symbol on objects for 1 hour; create a minor item until end of next turn; make minor small item invisible until the end of next turn.
Special: You can have 3 Prestidigitations active at one time.

Encounter Spells

Fey Step Racial Power
Move Personal
Effect: Teleport up to 5 squares.

Force Orb Wizard Attack 1
EncounterArcane, Implement, Force
Standard Ranged 10
Target: One Creature
Attack: +5 vs. Reflex
Hit: 2d8+4 force damage to target creature and secondary attack
Secondary Target: Each creature adjacent to the primary target
Secondary Attack: +6 vs. Reflex
Hit: 1d10+4 force damage.

Color Spray Wizard Attack 3
EncounterArcane, Implement, Radient
Standard Close blast 5
Target: Each creature in blast
Attack: +6 vs. Will
Hit: 1d6+5 Radient damage and target is dazed until your next turn.

Shield Wizard Utility 2
EncounterArcane, Force
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

Daily Spells

Acid Arrow Wizard Attack 1
DailyArcane, Implement, Acid
Standard Ranged 20
Primary Target: One Creature
Attack: +5 vs. Reflex
Hit: 2d8+4 acid damage and ongoing 5 acid damage (save ends). Make secondary attack.
Secondary Target: Each creature adjacent to the primary target
Secondary Attack: +6 vs. Reflex
Hit: 1d8+4 acid damage and ongoing 5 acid damage (save ends).
Miss: Half damage and ongoing 2 acid damage (save ends) and no secondary attack.

Flaming Sphere Wizard Attack 1
DailyArcane, Implement, Fire, Conjuration
Standard Ranged 10
Target: One creature adjacent to flaming sphere
Attack: +6 vs. Reflex
Hit: 2d6+5 fire damage
Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4+5 fire damage. As a move action, you can move the sphere up to 6 squares.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.

Expedious Retreat Wizard Utility 2
Move Action Personal
Effect: Shift up to twice your speed.

Magic Item Powers

+1 Orb of Sanguinary Repercussions
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage, or +1d10 damage against bloodied creatures
Power (Daily): Minor Action. Deal 1d6+4 damage to each bloodied creature within 5 squares of you.


Level 1 Daily Spells
Acid Arrow OR Flaming Sphere

Level 2 Utility Spells
Expeditious Retreat OR Shield

Comprehend Language
Make Whole
Tensers Floating Disk

XP: 4,918


Etholin was born into house Immerial some 36 years ago alongside his twin sister Alonil. The two were inseparable since their day of birth. The only time they began to differ was when it came to their training. Etholin was glad to study magicks and become an apprentice wizard in the ranks of the military of the city of Shinaelestra, where they were both born. Alonil, however, relished in a bit more of a sympathetic approach and favored the path of a priestess of Corellon. However, they were both still inseparable aside from their teachings.

Their childhood was filled with music, games, and the arts of different magics. Their lives spent following Corellon in their own way and taking in the beauty of the Feywild and the natural world at night when Shinaelestra crossed over from the Feywild into The Howling Woods.

Etholin and his sister Alonil would venture into those woods at night and visit with those creatures that they met, and Alonil would sing as Ethonil would play his lute. Life was light and simple as the two grew up. Until they met the wrong man on the edge of the woods one night. The man was garbed in darkness and leaked malice from his very presence. Etholin put aside his instrument and stood between the dark man and his sister, asking him for his name. The man spoke not a word but struck the young Eladrin aside and muttered something about “Corellon worshipers”.

All Etholin remembers next is a blurry vision of this man grabbing his sister and knocking her unconscious as he carried her away. Etholin caught a look at a symbol dangling from the man’s cloak, the symbol of Gruumsh. He quickly went into his home, scrawled a note about the man and his sister, grabbed up his belongings and made haste out the door and into the night in pursuit.

It has been a year of travel through the realm, not since has he set foot back home as he searches for his sister. Always on the trail of the man who took his sister. He came to Fallcrest and found an elderly man who helped him research and find any links to his sister or other Gruumsh cults, or other related death cults. But recently the man has vanished at the time when apparently a death cult has shown themselves. Now Etholin searches out his own answers on both the disappearance of his helper and for the cult that took his sister.


The Dark zero