Caex

A warrior-monk dedicated to the service of Bahamut

Description:

Brother Caex Vethikos
Level 6 Cleric (Leader)
Medium natural humanoid (dragonborn)

Initiative +3; Passive Senses Perception 15; Insight 20
HP 56; Bloodied 28
Healing Surge 17; Surges Per Day 9
AC 21; Fortitude 19, Reflex 15, Will 19
Speed 6 (5); Action Points 1

Alignment Good; Languages Common, Draconic
Skills Arcana +8, History +10, Insight +10, Religion +8, Intimidate +11
Feats Armor Proficiency: Scale, Toughness (+5 HP), Weapon Focus: Mace (+1 Damage with Maces), Student of Battle (Multi Warlord)
Str 19 (+4/+7) Dex 11 (+0/+3) Wis 14 (+2/+5)
Con 14 (+2/+5) Int 10 (+0/+3) Cha 14 (+2/+5)
Possessions +1 Lightning Morningstar, +1 Black Iron Scale Mail, +2 Amulet of Protection, Belt of Vigor, healing potions x3, Standard Adventurer’s Kit

Racial Traits Dragonborn Fury (+1 racial bonus on attack rolls when bloodied), Draconic Heritage (+2 Healing Surge Value), Dragon Breath
Class Features Channel Divinity (Encounter), Healer’s Lore (+2 HP when restoring HP with the Healing Keyword), Healing Word (Encounter), Ritual Casting (Comprehend Languages, Gentle Repose)

Basic Attacks

+1 Lightning Morningstar (standard; at-will) ✦ Weapon +10 vs. AC; 1d10+6 damage.
Crossbow (standard; at-will) ✦ Weapon Ranged 15/30; +5 vs. AC; 1d8 damage.

Power Descriptions

At-Will Prayers

Priest’s Shield Cleric Attack 1
At-WillDivine, Weapon
Standard Melee weapon
Target: One Creature
Attack: +10 vs. AC
Hit: 1d10+6 Damage and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn.

Righteous Brand Cleric Attack 1
At-WillDivine, Weapon
Standard Melee weapon
Target: One Creature
Attack: +10 vs. AC
Hit: 1d10+6 Damage and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your strength modifier (+4) until the end of your next turn.

Encounter Prayers

Channel Divinity: Divine Fortune Cleric Feature
EncounterDivine
Free Action
Target: Personal
Effect: You gain a +1 bonus to your next attack roll of saving throw before the end of your next turn.

Channel Divinity: Turn Undead Cleric Feature
EncounterDivine, Implement, Radiant
Standard Close burst 2
Target: Each undead creature in burst.
Attack: +5 vs. Will
Hit: 1d10+2 Radiant Damage and you push the target 5 squares. The target is immobilized until the end of your next turn.
Miss: Half damage.

Healing Word Cleric Feature
Encounter (Special)Divine, Healing
Minor Close burst 5
Special: You can use this power twice per encounter but only once per round.
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain an additional 2d6+2 Hit Points.

Frost Breath Dragonborn Racial Feature
EncounterCold
Minor Close Blast 3
Target: All creatures in the area.
Attack: +9 vs. Ref
Hit: 1d6+2 cold damage.

Blazing Beacon Cleric Attack 3
EncounterDivine, Radiant, Weapon
Standard Melee weapon
Target: One Creature
Attack: +10 vs. AC
Hit: 1d10+6 Radiant Damage, and all ranged attack rolls against the target gain a +4 power bonus until the end of your next turn.

Healing Strike Cleric Attack 1
EncounterDivine, Healing, Radiant, Weapon
Standard Melee weapon
Target: One Creature
Attack: +10 vs. AC
Hit: 2d10+6 Radiant Damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge and gain back an extra 2 HP.

Daily Prayers

Avenging Flame Cleric Attack 1
DailyDivine, Fire, Weapon
Standard Melee weapon
Target: One Creature
Attack: +10 vs. AC
Hit: 2d10+6 damage and ongoing 5 fire damage. (save ends)
Miss: Half Damage
Special: If the target attacks during its turn, it can’t attempt a saving throw against the ongoing damage.

Cure Light Wounds Cleric Utility 2
DailyDivine, Healing
Standard Melee touch
Target: You or one creature
Effect: The target regains HP as if it had spent a healing surge, plus an additional 2 HP.

Cure Serious Wounds Cleric Utility 6
DailyDivine, Healing
Standard Melee touch
Target: You or one creature
Effect: The target regains HP as if it had spent two healing surges, plus an additional 2 HP.

Weapon of the Gods Cleric Attack 5
DailyDivine, Radiant, Weapon
Minor Melee touch
Target: One Held Weapon
Effect: Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a -2 penalty to AC until the end of the weapon wielder’s next turn.

Inspiring Word Warlord Feature
Daily Healing, Martial
Minor Close burst 5
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain an additional 2d6 Hit Points.

Magic Items

+2 Amulet of Protection
Clothing: Neck
Enhancement: Fortitude, Reflex, Will

+1 Black Iron Scale Mail
Armor: Scale
Enhancement: AC
Property: Resist 5 Fire and Necrotic

+1 Lightning Morningstar
Weapon: Mace
Enhancement: Attack and Damage rolls
Critical: +1d6 Lightning Damage
Power (At-Will) ✦ Lightning: Free Action: All damage dealt by this weapon is lighting damage. Another free action returns the damage to normal.
Power (Daily) ✦ Lightning: Free Action: Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

Bio:

Caex

The Dark zero